January 21 - February 28: Work 3D printer design design for controllers and test builds.
March 1 - March 20: Construction of game engine and enemy AI.
March 21 - March 31: Level 1 Design and Story implementation.
April 1 - April 15: Level 1 Design and Story implementation.
April 15 - April 31: Level 1 Design and Story implementation.
May 1 - May 31: Bug fixing, balancing, polishing and general adjustments for quality control.
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