Monday, January 20, 2014

Timeline

January 21 - February 28: Work 3D printer design design for controllers and test builds.

March 1 - March 20: Construction of game engine and enemy AI.

March 21 - March 31: Level 1 Design and Story implementation.

April 1 - April 15: Level 1 Design and Story implementation.

April 15 - April 31: Level 1 Design and Story implementation.

May 1 - May 31: Bug fixing, balancing, polishing and general adjustments for quality control.

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